Kris Dev

Profile

KRIS DEV

Hi, I'm Kris!

Game Developer
Software Engineer
UI/UX Designer

Expertise

Programming Languages

C#

JavaScript

TypeScript

Go

Shell

Python

Dart

Swift

C++

Front-end

NextJS

React

Tailwind

HTML

CSS

Storybook

Flutter

Three.js

ElectronJS

Playwright

UI/UX

Figma

Design System

UI Design

UX Design

Wireframes

Prototypes

Persona

User Journey

User flow

Back-end

NodeJS

Go Fiber

REST API

MySQL

Prisma

Redis

Nginx

Kafka

gRPC

DevOps

GitLab CI/CD

Docker

Firebase App Distribution

AWS Autoscaling

Slack Integration

PM2

Cloud

AWS EC2

AWS S3

AWS IAM

AWS Autoscaling

AWS ECS

AWS ECR

AWS Cloud Watch

Terraform

Game Development

Unity

Mobile Game

Dedicated Game Server

WebGL Game

AR

VR

PC/Console Game

System Analysis

Requirement Analysis

System Design

Documentation

ER Diagram

Sequence Diagram

PlantUML

DBML

Draw.io

Design

Graphic Design

Photoshop

After Effects

Maya

3D Design

Blender

Leadership & Management

Leadership

Ownership

Management

Agile

Team Building

Mentoring

Knowledge Sharing

Business Tools & Misc

Notion

NotionAPI

Slack

VSCode

Sourcetree

Xcode

n8n Automation

OOP

Experience

    • Introduced multiple transformations including CI/CD, transitioned the Unity team to a full-stack team, and migrated the iOS native team to Flutter, leading to projects generating over 100 million yen. Also established standardized organizational workflows now adopted across all tech departments.
    • Successfully created various MVP products within days to support project pitches, each generating 30–100 million yen in revenue.
    • Led small teams (4–5 members) to develop and launch a 1-on-1 VTuber video call platform consisting of multiple integrated products.
    • Delivered a wide range of products for Japanese clients, including mobile apps, interactive PC applications, and more.
    • Built and developed talent from the ground up, mentoring and training team members across multiple domains such as Go, Next.js, Storybook, DevOps, CI/CD, AWS, Flutter, and Figma.
    • Oversaw all aspects of software development, including team management, business coordination, design, frontend, backend, cloud, DevOps, and more.
    • Invented and implemented management tools and systems to enhance productivity across teams and departments.
    • Managed teams and tasks, eliminated bottlenecks, and improved overall efficiency throughout the organization.

    Projects

    Vtuber one-on-one video call platform

    Oct 2024 - Present
    Project LeadTeam LeadSoftware EngineerDevOps EngineerUI/UX Designer

    Products

    Commercial Web AppVtuber Web AppVideo Call Web AppMobile AppCMSAPI

    Tech Stack

    NextJSReactJavascriptTailwindStorybookMiroTalkFlutterGoGo FiberGitlab CI/CDAWS ECRAWS ECSAWS EC2AWS S3AWS SESTerraformOmiseAWS API GatewayFirebase App DistributionFigmaNotionn8nGhost CMSPlaywright

    Responsibilities

    • Team Management
    • Software Implementation
    • Training
    • Gathering Requirements
    • Product Design
    • System Design
    • Infrastructure Design
    • UI/UX Design
    • DevOps
    • Worked closely with C-level executives and cross-functional teams to design products aligned with business requirements.
    • Led multi-team projects end-to-end including research, system architecture, and ownership distribution.
    • Managed and refined tasks across teams daily to ensure alignment and progress.
    • Acted as a hands-on contributor for complex technical challenges and implementation gaps.
    • Designed and implemented centralized transaction services and payment integrations using Omise.
    • Managed iOS and Android in-app purchase implementations.

    Various Unity Projects

    May 2022 - Present
    Team LeadUnity DeveloperDevOps Engineer

    Products

    Mobile MetaverseIn-house Mobile Vtuber Face and Motion TrackingInteractive Projection ApplicationIn-store Beauty Product Application

    Tech Stack

    UnityUnity NetcodeUnity MirrorDedicated Game ServerDockerAWS EC2AWS ECRAWS ECSAWS CloudFront

    Responsibilities

    • Team Management
    • Software Implementation
    • Training
    • Infrastructure Design
    • Technical Artist
    • DevOps
    • Product Design
    • System Design
    • Worked on various Unity projects across platforms and devices primarily for Japanese clients.

    Internal Productivity Tools and Systems

    May 2022 - Present
    Software EngineerManagement

    Products

    Unity CI/CDWeb App ToolsNotion Integrationn8n Automation ToolsTailor Made Agile MethodologyDesktop App LauncherFigma Plugin

    Tech Stack

    Gitlab CI/CDNotionn8nFirebase App DistributionElectronJSAgileFigmaAWS S3

    Responsibilities

    • Developed a tailored Agile methodology reducing unnecessary ceremonies while maintaining alignment.
    • Built internal tools such as localization systems and time management platforms.
    • Created KPI tracking systems using commits and task aggregation with automated reporting.
    • Implemented CI/CD across iOS, Android, Web, and PC platforms.
    • Developed internal app launcher for build and deployment efficiency.
    • Worked on game features for multiple published titles with more than 1M+ downloads, including Too Many Cook, Otter Ocean, and Me is King (God of World).
    • Independently created numerous playable hyper-casual mobile game ads for publishers, handling both design and development using provided assets.
    • Served as a key contributor on the NFT game Pepo Paradise, covering game design, development, and smart-contract implementation on the testnet using Remix and Pinata.
    • Led R&D in an international cross-functional environment on a fully customizable 3D handbag system including shaders, lighting, and modular customization features.
    • Designed system architecture and data flow for scalable customization, asset management, and real-time rendering.
    • Built the prototype and implemented full UI in collaboration with designers and 3D artists.
    • Collaborated with backend teams to define APIs, data structures, and synchronization logic.
    • Worked closely with factory production teams to align digital designs with real-world manufacturing constraints.
    • Coordinated international teams across frontend, backend, 3D, and DevOps.
    • Supported DevOps with automated multi-platform deployment via GitLab, improving build stability and release efficiency.

Contact

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